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    Blender 101 - Blender 221 Hard Surface Modeling

    16-08-2017, 07:52 Bo0mB0om
    Книги журналы
    Blender 101 - Blender 221 Hard Surface Modeling

    Title: Blender 101 - Blender 221: Hard Surface Modeling
    Duration 8h 23m Project Files Included MP4

    This is a project-based course where we will create Captain America's motorcycle from the 2011 movie, "Captain America: The First Avenger." I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.

    01. Reference Images
    02. Starting the Frame
    03. Continuing the Frame
    04. Assembling the Frame
    05. Finishing the Frame
    06. Building the Rear Brace
    07. Starting the Tires
    08. Modeling the Front Fender
    09. Creating the Rear Fender
    10. Modeling the Gas Tank
    11. Creating the Seat
    12. Building the Front Fork
    13. Using Paths for the Handle Bars
    14. Modeling the Rear Cannisters
    15. Creating the Flame Thrower
    16. Modeling the Rear Lights
    17. Building the Rear Rack
    18. Using Booleans to Finish the Rack
    19. Beginning the Engine
    20. Circular Extrusions from Square Polygons
    21. Continuing the Engine
    22. Modeling the Engine Heads
    23. Creating Tubes with Paths
    24. Adding Details to the Engine
    25. Modeling the Rocker Covers
    26. Using Groups in Blender
    27. Modeling the Exhaust Pipes
    28. Finishing the Exhaust Pipes
    29. Building out the Engine
    30. Using the Bevel Tool
    31. Building Complex Shapes
    32. The Solidify Modifier and Booleans
    33. Adding Details to the Left Side
    34. Connecting Objects with the Path Tool
    35. Beginning the Transmission Cover
    36. Continuing the Transmission
    37. Using Booleans to Finish the Transmission
    38. Adding Detail with Paths and Solidify
    39. Adding Geometry to Paths
    40. More Tubes with Paths
    41. Modeling the Headlight
    42. Creating Coils and Springs
    43. Using the Array Modifier for Spokes
    44. Creating Tire Treads
    45. Sculpting the Leather Saddlebag
    46. Creating Base Materials
    47. Adding Multiple Materials per Object
    48. UV Mapping
    49. Adding Image Textures
    50. Finishing the Textures
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